John Romero

Alfonso John Romero is a famous figure in the computer gaming industry. He is best known as a co-founder of id Software and lead designer of their groundbreaking first-person shooter games Wolfenstein 3D, Doom, and Quake.

Sourced

  • It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out -- the Network play -- there weren't many games like that. There was a really great 3D world that a lot of people hadn't seen. It was light-years ahead of Wolfenstein. It was shareware, so it had Internet distribution. We used the Internet to get it all over the place. So it used a lot of stuff that was just becoming popular at that time. id just capitalized on it.

  • To win the game you must kill me, John Romero!
    • Distorted and reversed to create the sound uttered by the final boss in DOOM II.

  • I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.

  • I think Doom had just the right mix of elements that keep people coming back to it: great monsters, excellent weapons with great balance, a spooky environment and extreme speed.

  • If you walk into CompUSA or Babbage's and see the vast array of game titles on the shelf, chances are that 95% of those titles are not worth playing.

  • In marketing I've seen only one strategy that can't miss - and that is to market to your best customers first, your best prospects second and the rest of the world last.

  • Daikatana will be the greatest game of all time


Ads

  • Design is Law
    • Ion Storm website and ad phrase.

  • John Romero's About to Make You His Bitch.

  • Suck it Down.
    • Quotes from the ads for Daikatana three years before it came out. Source: Gamespy
 
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